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2013-07-16

git:

Revision DescriptionDate
3e83b... core 4.3.4: - Implemented SMART_ACTION_EFFECT_IMMUNITY - TARGET_DEST_AREA_ENTRY_EXTRA_TARGETS should use GO positions too... Temp solution - SPELL_EFFECT_TRIGGER_SPELL_3 related guess - misc 22:20:19
38b4f... core 434: fix 21:27:06
5d6ab... core 434: Improve TARGET_DST_NEARBY_ENTRY targetmap. 18:45:35
0d48a... core 434: fixes. 18:15:44
e09d9... core 4.3.4: - Implemented ImplicitTarget 107 (Thx to Jayd) 14:28:37
f801d... core 434: Implement spell [72361]. 12:53:13
a09be... Core 4.3.4: - typo fix 12:12:21

2013-07-15

git:

Revision DescriptionDate
4717d... core 4.3.4: - correctly set power type energy for creatures - Fix Vehicle In Water check - Update Feign Death flags (make them ooc not attackable) - misc 18:25:29
8acfa... Core 4.3.4: lost part 16:07:45
a18bb... Core 4.3.4: lost part 14:53:13
9d5a9... core 434: New conditions - CONDITION_HAS_VIRTUAL_ITEMSLOT - CONDITION_VIRTUAL_ITEMSLOT_INVENTORY_TYPE 14:49:26
7abad... Core 4.3.4: smartai changes 14:22:16
5f30d... Core 4.3.4: - typo 14:09:43
3aa24... core 434: Begin work on Smart AI templates. 13:18:56

2013-07-14

git:

Revision DescriptionDate
a00bb... Core 4.3.4: - misc 18:50:58

2013-07-12

git:

Revision DescriptionDate
3a658... core 4.3.4: - Restored SMART_TARGET_GROUND_POINT - TARGET_DEST_DEST_RANDOM max range reduced 21:16:48
a39dd... core 434: - New commands: .npc getdata, .npc setdata 18:41:38
7bde5... Core 4.3.4: misc 17:32:26
d0035... core 434: Fixes. 16:00:59
18ca7... core 434: Fix compile 14:46:52
1558c... core 434: typo 14:45:32
3a511... core 434: fixes. 14:44:24
57bc9... Core 4.3.4: - improve movement flags manage 14:32:45
6e7a5... Core 4.3.4: - fix moveflags 14:07:18
3d4f0... core 4.3.4 fix traktor -.-' 13:41:52
70a8d... Merge commit 'stash' 13:29:37
b0408... WIP on (no branch): 53668ec core 4.3.4: - Add threat param for SMART_ACTION_ATTACK_START - Other Lost Isle related spell fixez 13:07:29
38dcb... index on (no branch): 53668ec core 4.3.4: - Add threat param for SMART_ACTION_ATTACK_START - Other Lost Isle related spell fixez 13:07:29
e7f1a... Core 4.3.4: feign death changes 12:43:49
87a97... Core 4.3.4: - set typo 11:51:24
70a01... core 4.3.4: - TARGET_DST_CASTER spec case - SmartAI: prevent negative damage 11:22:25

2013-07-11

git:

Revision DescriptionDate
a3d60... Core 4.3.4: - fix onWaypointReach event report 23:33:16
35ee4... Core 4.3.4: - improve looped spline 21:37:51
00a8d... Core 4.3.4: - fix convert current spline to looping spline 20:16:02
45d96... Core 4.3.4: restore a few things + misc 18:56:06
77fdd... core 434: - New condition - CONDITION_HAS_EMPTY_SEATCOUNT - Improve SMART_ACTION_DISABLE_AI_BEHAVIOR 18:39:54
d500a... Core 4.3.4: - improve motion 18:35:09
dfbca... core 434: Fix typo 10:13:56
8236b... core 4.3.4: - Add threat param for SMART_ACTION_ATTACK_START - Other Lost Isle related spell fixez 10:04:33
53668... core 4.3.4: - Add threat param for SMART_ACTION_ATTACK_START - Other Lost Isle related spell fixez 10:04:33
8d2df... Core 4.3.4: - fix stop moving after generator change 00:36:48
84fea... Core 4.3.4: - fix script compile 00:12:16

2013-07-10

git:

Revision DescriptionDate
654ba... core 434: Movement related fixes. 23:29:55
c42cc... Core 4.3.4: - fix typo with priority queue rebuild after suspend 21:35:18
2817e... Core 4.3.4: - implement motion generator suspend and resume 21:29:01
959c8... Core 4.3.4: - Implement onWaypointReach/onSegmentReach event on spline manager - Rewrite spline path args 17:59:37
3e52d... core 434: Cleanup. 17:19:19
00da2... core434: Fixes. 16:19:33
aeb4c... core 434: fix. 15:32:12
be3d7... Core 4.3.4: Implement CONDITION_POSITION_X and _Y 13:47:33